As I've composed music for video games, something that has piqued my interest is the concept of randomly generating music. Not that this is a new concept, but I was curious to see what I could come up with. Go ahead and check out the RMG-2021.
I love how sequencers look and feel—and there is so much variety as to how they're designed! I really wanted to recreate the vibe of using a physical sequencer, and referenced a lot of gear when designing the UI. It was a bit of a balancing act to capture the essence of a physical sequencer while adapting it to a screen.
This is one of those projects that I could have easily kept adding features. At some point I had to call it done and ship it. Every feature I added ended up adding more complexity to using the sequencer. The RMG allows you to specify:
- The number of notes to use in the sequence
- Which key the notes should be pulled from
- A range of octaves to generate a sequence within
- Snapping the total number of beats to an integer
- Toggling the loop of the sequence
- Toggling a metronome click, and adjusting various metronome settings
- Adjusting various effects such as wave type, EQ, sweep, and decay
- Adding a pulse effect to a sequence
On top of these features you can also easily randomize all the settings, and share a sequence via URL.
Random Sequences are Fun
I've used random sequences generated by the RMG for various things: drumming along with sequences, challenging myself to compose music around a random sequence, or even sending goofy sounds to my friends. It was a fun project, and I learned a lot.